Eternal Dragon
UCSC Spring 2023
CMPM/ARTG 120 Game Design/Development Experience
Based on Phaser engine development
Member:
Guixiang Li - Backup Production Lead
Yuanxiao Wu - Testing Lead
Zexuan Li- Production Lead
Zhuo Chen - Technology Lead
Description:
An adventure game where the player will play as an adventurer who will go to challenge the dragon that destroyed his hometown and gradually unravel the story behind it all in the course of the adventure.
Play Introduction:
Click on the cards and drag them left and right to make a choice.
Theme:
Eternal Cycle
Meaning:
The game will tell an eternal cycle, where the story begins exactly where it ends.
Values:
The core values of the game are cycle and adventure. All values will be reflected in the content of the game, not limited to the gameplay and storyline. We will deliberately incorporate these values into our designs and embody them when making games.
Design Goals:
Tell players a story about adventure and cycle so they can enjoy the story and feel the weight of time. To achieve this core objective, three sub-objectives will be established.
1. Add as many interactive situations and elements as possible to stimulate players' exploration of psychology and game interest.
2. Design complete and meaningful story content, making the game's story more specific and in line with our theme.
3. Art that fits the theme, allowing players to understand the game content and game theme more intuitively through art.